#pragma once


#include "WorldPrerequisites.h"

class lookoutTower 
{
public:
	void	addOgre();
	void	deleteOgre();
	void	update();
};

class CAoi
{
public:
	CAoi(void);
	~CAoi(void);
	void createMap(float startx,float starty,float lenght ,float width);
	void update(float time);
	void AvatarMove(IAvatar * ia,const Vector3 & pos);
    void addNode(const Node * node);
	void deleleNode(const Node * node);
protected:
private:

};
